We need to go see Amata, but we can also go visit the rebels who want to open the Vault. Officer Gomez is smart, as usual, and doesn’t try to get in your way, but he does present you with some options. He’ll tell you that people thought James had the right idea when he left the Vault, and the Overseer, naturally, didn’t like any thought of an option that effectively took away his precious Overseer position. Head through the door to the west to find Officer Gomez. You’ll find the bodies of Jim Wilkins and Steve Armstrong, on the latter of which is a Stealth Boy. Inside you’ll see proof that things have definitely made a turn for the worse. Open the Vault door to get back into the place you used to call home. After you’ve listend to the message you’ll get the password to the door and the quest “Trouble on the Homefront” will begin. Amata will say that her dad went mad with power. The 'Vault-Tec C.E.O.' achievement is unlocked for collecting all twenty.Turn on the radio on your Pip-Boy 3000 and listen to the “Vault 101 Emergency Frequency”. The 'yes, I play with dolls' achievement is unlocked for collecting 10. The entrance (a large boulder) is below a party banner. Unarmed - Rockopolis - Due west of Smith Casey's Garage and due north of Girdershade. Speech - Paradise Falls - Eulogy's Pad, on the table next to the terminal. Sneak - Yao Guai Tunnels - Yao Guai Den, on top of a metal box north of the big pool of water. The switch for the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices. Small Guns - National Guard Depot - National Guard Armory, sitting on a shelf in the sealed storage room in the basement. As you enter the Living Quarters (uppermost floor) from the Vault Entrance, go east through the farther door and follow the passageway. Science - Vault 106 - Living Quarters, on a shelf, in the east most room. Repair - Arefu - Evan King's House (requires 50 Lockpick, no karma cost). Melee Weapons - Dunwich Building - Virulent Underchambers, in the center of a room near the exit to Dunwich Building. If taken this way, it is inside the clinic where you speak to Amata. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101. Medicine - Vault 101 - Dad's medical desk. Lockpick - Bethesda Ruins - Bethesda Offices East on a desk with an active lamp. Be sure to grab this before you leave the Enclave base, as you cannot return for it.Įxplosives - WKML Broadcast Station - Sealed Cistern, the sewer (manhole cover) behind the station. It is in an open safe along with some caps, and the ICBM launchcode.Įnergy Weapons - Raven Rock - On the right desk in Colonel Autumn's bedroom: after you pass the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left one. Jump over the work bench, it's on the right-most shelves.īig Guns - Fort Constantine - CO Quarters (little bungalow) in the basement. It is on a shelf in the basement.īarter - Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack. Luck - Arlington Cemetery North - In the Arlington House on a hill near the center of the cemetery. The Science Lab can be reached through the Midship Deck and the Upper Deck.Īgility - Greener Pastures Disposal - Office. Downstairs on one of the tables in the center of the lab. Perception - Republic of Dave - In the Museum of Dave, on a bookshelf to the right of the room.Įndurance - Deathclaw Sanctuary - Deathclaw Sanctuary entrance, on a small platform next to the rotting brahmin corpse.Ĭharisma - Vault 108 - Cloning Lab on top of a table in a large room with four beds and a copy of Lying, Congressional Style. Collect this item before blowing up Megaton or you will not be able to get it! His house is directly to the right when you enter Megaton. On the desk in the bedroom (the door to your immediate left at the top of stairs) on the second floor.
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